To start another activity, simple call startActivity() with intent.
   Intent intent = new Intent(
     AndroidAnimationActivity.this, MainActivity.class);
   startActivity(intent);
Create a new MainActivity.java, it's the new activity to run after splash screen. Simple display anything now.
package com.exercise.AndroidAnimation;
import android.app.Activity;
import android.os.Bundle;
import android.widget.ImageView;
public class MainActivity extends Activity {
 @Override
 protected void onCreate(Bundle savedInstanceState) {
  super.onCreate(savedInstanceState);
  ImageView image = new ImageView(this);
  image.setImageDrawable(
    getResources()
    .getDrawable(R.drawable.ic_launcher));
  setContentView(image);
 }
 
}
Modify run() method of MyTimerTask class in our splach screen activity, AndroidAnimationActivity.java in our example:
package com.exercise.AndroidAnimation;
import java.util.Timer;
import java.util.TimerTask;
import android.app.Activity;
import android.content.Intent;
import android.graphics.drawable.AnimationDrawable;
import android.os.Bundle;
import android.widget.ImageView;
public class AndroidAnimationActivity extends Activity {
    
 AnimationDrawable myAnimationDrawable;
 
 Timer timer;
 MyTimerTask myTimerTask;
 
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);
        
        ImageView myAnimation = (ImageView)findViewById(R.id.myanimation);
        myAnimationDrawable 
         = (AnimationDrawable)myAnimation.getDrawable();
        myAnimation.post(
          new Runnable(){
     @Override
     public void run() {
      myAnimationDrawable.start();
     }
          });
        
        //Calculate the total duration
        int duration = 0;
        for(int i = 0; i < myAnimationDrawable.getNumberOfFrames(); i++){
         duration += myAnimationDrawable.getDuration(i);
        }
        
        timer = new Timer();
        myTimerTask = new MyTimerTask();
        timer.schedule(myTimerTask, duration);
    }
    
    class MyTimerTask extends TimerTask {
  @Override
  public void run() {
   
   timer.cancel();
   /*
   runOnUiThread(new Runnable(){
    @Override
    public void run() {
     Toast.makeText(getApplicationContext(), 
       "Animation Stopped", 
       Toast.LENGTH_SHORT).show(); 
    }});
   */
   Intent intent = new Intent(
     AndroidAnimationActivity.this, MainActivity.class);
   startActivity(intent);
  }  
 }
}
Modify AndroidManifest.xml to add <activity> of ".MainActivity".
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.exercise.AndroidAnimation"
    android:versionCode="1"
    android:versionName="1.0" >
    <uses-sdk android:minSdkVersion="8" />
    <application
        android:icon="@drawable/ic_launcher"
        android:label="@string/app_name" >
        <activity
            android:name=".AndroidAnimationActivity"
            android:label="@string/app_name" >
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>
        <activity
            android:name=".MainActivity"
            android:label="@string/app_name" >
        </activity>
    </application>
</manifest>
From the demo video, it can be noted that:
- If the devie's configuration change (such as orientation) in MainActivity, it will still in MainActivity. Will not re-start the first activity.
- May be you have to special handle the BACK button depends on what you want, because of the first activity still in history stack in this simple implementation.

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